

The victim will leave a headless corpse and a few giblets. Shock makes lightning arc up and down a target's body, eventually leading to the head exploding.There is a chance that the acid will spread to nearby opponents.Įach element also has its own specific death animation: Corrosive is effective against armored enemies, slowly draining health and making them weaker to other attacks as the ongoing damage progresses.Explosive weapons have a chance for the round to explode in enemies, dealing much more damage and leading to an incredibly messy death on a critical hit.It also has a chance of briefly stunning an enemy. Shock is effective against shields, but is less effective against flesh and natural armor, such as chitinous plating, than a normal weapon of the same type.There is a chance the fire will spread to nearby opponents. Fire is effective against enemies with unshielded flesh and may cause the target to burn for a length of time.Elemental attacks are added to the base damage of the weapon used and can have secondary benefits, such as a splash damage effect on multiple enemies.Įach element has a specific benefit to use against differing enemies: On all Maliwan weapons, a weapon description will include text reading "chance to cause elemental effect," "high elemental effect chance," "higher elemental effect chance" or "very high elemental effect chance", which implies that the gun has a greater than normal chance of causing its elemental effect, depending on the material quality of the weapon. The chance an elemental effect will occur depends on the difference between the level of the character and the level of the enemy. The damage of the elemental effect is a multiplier indicated by the elemental plaque and a "xN" in the weapon description, where N is a number from 1 to 4. The elemental effects include incendiary, shock, explosive, and corrosive. See also: Status effect#Elemental Damage Over Time a low-accuracy sniper rifle barrel with a high-powered sniper scope), or a human player's preferences (e.g., preferring iron sights to a scope on a close combat weapon). a Carnage shotgun barrel with an elemental accessory) or lack thereof (e.g.
#BORDERLANDS ENHANCED EDITION GENERATOR#
The rarity values assigned to a gun's parts do not necessarily correspond to how much damage they can do, nor can the weapon generator account for the gun's actual performance, synergy between parts (e.g. However, this is a very crude heuristic, with many exceptions. Generally speaking, the rarity of a weapon describes its power, with rarer weapons being more effective in combat. Health pickups such as Insta-Health vials and Healing Kits Weapons listed in the inventory screen might have a darker text color than what is shown in the weapon box when that weapon is selected, so it would help to compare, say, across all orange rarity weapons to check for differences in color.įurther rarity levels are present in-game, but are not assigned to weapons. The rarity of each gun is indicated by color as stated on the page of each gun.

A common ( white) gun would be average, an uncommon ( green) would be slightly above average, a rare ( blue) would be a premium gun, a very rare or epic ( purple) would be a very strong gun, and legendary ( orange) guns are second only to pearlescent.

Usually cryptic or humorous, these lines usually give a hint of what a weapon's special ability does, and are often a reference to a video game, movie, or any number of non-game things.īorderlands uses a classification system for gear that follows a color-coding system for RPGs (which was pioneered by Blizzard's Diablo). A weapon with an item card that shows Damage 751 and +53% Damage has a damage stat of 751, not 1149.įlavor Text Main article: Special Weapon Effects Main article: Special Weapon Effects (Borderlands 2) Main article: Special Weapon Effects (Borderlands: The Pre-Sequel)įlavor text is red text found on unique, legendary, and pearlescent weapons' item cards, just above any stat modifiers. Note that any weapon statistics displayed on an item card already take into account any bonuses listed on that card. The item card displays the name of the weapon, color coded by its rarity its damage, accuracy, and rate of fire attributes the maximum capacity of its magazine the level of elemental tech, if any the monetary value of the weapon, if resold at a vending machine and up to five lines of additional information, including elemental effects, stat modifiers significant to the weapon, and weapon zoom. Inspecting a weapon on the ground or in inventory evokes the weapon's item card.

This weapon's accuracy stat already includes the listed bonus
